Dr. Seuss: Learn & PlaykidSAFE COPPA+ Certified
1 in 4 kids’ first book is Dr. Seuss.

Oh, the places they’ll go.

22 books reimagined as 100+ games. 1000+ activities for ages 2 to 8. Real learning hidden in every tap.

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800M
Books sold in
100+ countries.
80YRS
Teaching children
to read.
100%
Brand awareness with
parents & grandparents.
Meet the cast.

Today you are You, that is truer than true.
There is no one alive who is Youer than You.

Selected The Cat in the Hat. The tall-hatted troublemaker.

  • Bartholomew and the Oobleck
  • Did I Ever Tell You How Lucky You Are?
  • Dr. Seuss's ABC
  • Dr. Seuss's Sleep Book
  • Fox in Socks
  • Green Eggs and Ham
  • Happy Birthday to You!
  • Hop On Pop
  • Horton Hatches the Egg
  • Horton Hears a Who!
  • How the Grinch Stole Christmas!
  • Hunches in Bunches
  • I Can Draw It Myself
  • I Can Lick 30 Tigers Today and Other Stories!
  • I Can Read With My Eyes Shut!
  • I Had Trouble in Getting to Solla Sollew
  • If I Ran The Circus
  • Marvin K. Mooney, Will You Please Go Now!
  • Mr. Brown Can Moo! Can You?
  • Oh, Say Can You Say?
  • Oh, The Thinks You Can Think!
  • Oh, the Places You'll Go!
  • One Fish Two Fish Red Fish Blue Fish
  • The 500 Hats of Bartholomew Cubbins
  • The Bippolo Seed and Other Lost Stories
  • The Butter Battle Book
  • The Cat in the Hat
  • The Cat in the Hat Comes Back
  • The Cat in The Hat Songbook
  • The Foot Book
  • The King's Stilts
  • The Lorax
  • The Shape of Me and Other Stuff
  • The Sneetches and Other Stories
  • There's a Wocket in my Pocket!
  • Thidwick the Big-Hearted Moose
  • What Pet Should I Get?
  • Yertle the Turtle and Other Stories
  • You're Only Old Once!
  • Bartholomew and the Oobleck
  • Did I Ever Tell You How Lucky You Are?
  • Dr. Seuss's ABC
  • Dr. Seuss's Sleep Book
  • Fox in Socks
  • Green Eggs and Ham
  • Happy Birthday to You!
  • Hop On Pop
  • Horton Hatches the Egg
  • Horton Hears a Who!
  • How the Grinch Stole Christmas!
  • Hunches in Bunches
  • I Can Draw It Myself
  • I Can Lick 30 Tigers Today and Other Stories!
  • I Can Read With My Eyes Shut!
  • I Had Trouble in Getting to Solla Sollew
  • If I Ran The Circus
  • Marvin K. Mooney, Will You Please Go Now!
  • Mr. Brown Can Moo! Can You?
  • Oh, Say Can You Say?
  • Oh, The Thinks You Can Think!
  • Oh, the Places You'll Go!
  • One Fish Two Fish Red Fish Blue Fish
  • The 500 Hats of Bartholomew Cubbins
  • The Bippolo Seed and Other Lost Stories
  • The Butter Battle Book
  • The Cat in the Hat
  • The Cat in the Hat Comes Back
  • The Cat in The Hat Songbook
  • The Foot Book
  • The King's Stilts
  • The Lorax
  • The Shape of Me and Other Stuff
  • The Sneetches and Other Stories
  • There's a Wocket in my Pocket!
  • Thidwick the Big-Hearted Moose
  • What Pet Should I Get?
  • Yertle the Turtle and Other Stories
  • You're Only Old Once!
  • Bartholomew and the Oobleck
  • Did I Ever Tell You How Lucky You Are?
  • Dr. Seuss's ABC
  • Dr. Seuss's Sleep Book
  • Fox in Socks
  • Green Eggs and Ham
  • Happy Birthday to You!
  • Hop On Pop
  • Horton Hatches the Egg
  • Horton Hears a Who!
  • How the Grinch Stole Christmas!
  • Hunches in Bunches
  • I Can Draw It Myself
  • I Can Lick 30 Tigers Today and Other Stories!
  • I Can Read With My Eyes Shut!
  • I Had Trouble in Getting to Solla Sollew
  • If I Ran The Circus
  • Marvin K. Mooney, Will You Please Go Now!
  • Mr. Brown Can Moo! Can You?
  • Oh, Say Can You Say?
  • Oh, The Thinks You Can Think!
  • Oh, the Places You'll Go!
  • One Fish Two Fish Red Fish Blue Fish
  • The 500 Hats of Bartholomew Cubbins
  • The Bippolo Seed and Other Lost Stories
  • The Butter Battle Book
  • The Cat in the Hat
  • The Cat in the Hat Comes Back
  • The Cat in The Hat Songbook
  • The Foot Book
  • The King's Stilts
  • The Lorax
  • The Shape of Me and Other Stuff
  • The Sneetches and Other Stories
  • There's a Wocket in my Pocket!
  • Thidwick the Big-Hearted Moose
  • What Pet Should I Get?
  • Yertle the Turtle and Other Stories
  • You're Only Old Once!
Peek inside the world.

1000+ activities across science, tech, engineering, arts, math, and literacy.

Every kid is different. From number recognition to spatial awareness, there is something magical for every one of them.

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7-day free trial. Cancel button, 3 taps away.

Explore Characters and Books
  • S.T.E.M.
  • +
  • Arts
  • +
  • Literacy
  • Pulitzer Prize-winning words.
    Interactive like never before.
  • Know they are learning.
    Without being a helicopter.
  • Thousands of ways to play.
    Developed with a Columbia Masters in Ed. Psych.
  • Zero ads. Ever.
    No ads and we never share data.
  • Nothing tracks your kid.
    Your kid’s insights are yours alone.
Lessons learned.

The science of learning, designed by experts.

Our lead educator, Renée Jordan, studied Applied Educational Psychology at Columbia University and has dedicated her career to working with children and families across North America. Each game is thoughtfully and intentionally mapped to the essential developmental domains and CDC milestones that science shows matter most in the early years. Learning disguised as play, measured the whole way.

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7-day free trial. Cancel button, 3 taps away.

Renée Jordan, lead educator, holding a laughing child
Play with purpose.

Our method.

Grounded in the science of how young children think, feel, play, and grow.

We Develop the Whole Child

Letters and numbers, sure. Also feelings, motor skills, communication, problem-solving, and creative expression. Every game is designed for all of it.

Play is the Work of Childhood

Kids explore, experiment, and build meaning through mini games and open-ended play. They think it’s recess. It’s actually practice.

Kids Learn Best When They Lead

No lockstep path, no rigid progression. Children follow their curiosity, and that autonomy builds confidence, motivation, and deep engagement.

Foundational Skills Still Matter

Phonics, counting, patterns, and spatial concepts, built in developmentally and playfully, always inside joyful, meaningful contexts.

Process Over
Performance

We care how children think, not just what they memorize. Comparing, predicting, planning, and problem-solving beat recall.

Learning Happens in Motion

Tapping, dragging, pinching, and flicking build fine motor skills. Rhymes build language. Every touch has developmental value.

It all hangs on one framework. S.T.E.M., arts, and literacy woven through every game, aligned to CDC milestones and research-backed early-learning frameworks.

From Dr. Seuss Enterprises.

Reviewed closely by the people who look after Dr. Seuss.

“One of our core missions is to serve new generations with unforgettable moments of joyful learning. This app allows us to give 2-8 year olds an entirely new way to experience the characters they know and love, on a platform that parents can trust.”
Ellie TerveeChief Operating Officer, Dr. Seuss Enterprises
“Dr. Seuss’s line is deceptively hard to get right, and most of what makes one of his pages work is what he chose to leave off it. We reviewed this app closely, and the team behind it understood that. The art and animation meet the standard we hold for Dr. Seuss’s work.”
Cristina BontempoBrand Director, Dr. Seuss Enterprises
Loved all around.

Adored by kids and parents.

“It ended and she just handed it back to me. No countdown, no five more minutes, no scene. That has never once happened with anything else on that tablet.”
Janene S.Mother · Kids Age 3, 6, and 10
“I know it’s working from what happens when the iPad is off. He’s been rhyming at me from the back seat for two weeks. He made up a word for the dog, then made up another one that rhymed with it.”
Rob F.Father · Kids Age 2 and 6
A little wonder and think.

Give the gift of family connection.

Reading, writing, arithmetic, curiosity, imagination, laughter, thinking, and wonder. Some gifts last a lifetime.

Dr. Seuss gift cardGift Card
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The do-nots.

Most apps want something from your kid. We want something for them.

  • No character guilt trips into playing one more time.
  • No cancellation maze.3 taps to the cancel button.
  • No locking the fun.A child never begs you to pay.
  • No streaks to keep, break, or feel guilty about.
  • No coins, gems, or gold stars to grind.
  • No selling kids’ data to advertisers.
  • No timers ticking down the fun.
  • No ads to keep playing.
Turn the page.

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The lessons learned and the laughter earned. The words
and rhymes stuck in your mind. Now interactive like never before.

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See it work for your own kid.
7-day free trial. Cancel button, 3 taps away.

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